Richens, P. and Trinder, M., 1999. Design participation through the internet: a case study. arq: Architectural Research Quarterly, 3 (4), pp. 361-375.
Cambridge University and Microsoft are planning a shared computer research and teaching laboratory on a green-field site to the west of the city. The clients wished to use internet based communication between themselves and their architects, including email, a web site and virtual reality. We explain how this is to be achieved, and describe experiences during the first half of a two-year project. Particularly successful has been the use of games software (QuakeII) for 3D presentation of the emerging building design.
|Item Type ||Articles|
|Creators||Richens, P.and Trinder, M.|
|Departments||Faculty of Engineering & Design > Architecture & Civil Engineering|
|Publisher Statement||rich99c.pdf: ©Cambridge University Press. Permission to deposit this article was granted by the publisher 06/01/2009|
Actions (login required)