Research

Design participation through the internet: a case study


Reference:

Richens, P. and Trinder, M., 1999. Design participation through the internet: a case study. arq: Architectural Research Quarterly, 3 (4), pp. 361-375.

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    Official URL:

    http://dx.doi.org/10.1017/S1359135500002256

    Abstract

    Cambridge University and Microsoft are planning a shared computer research and teaching laboratory on a green-field site to the west of the city. The clients wished to use internet based communication between themselves and their architects, including email, a web site and virtual reality. We explain how this is to be achieved, and describe experiences during the first half of a two-year project. Particularly successful has been the use of games software (QuakeII) for 3D presentation of the emerging building design.

    Details

    Item Type Articles
    CreatorsRichens, P.and Trinder, M.
    DOI10.1017/S1359135500002256
    DepartmentsFaculty of Engineering & Design > Architecture & Civil Engineering
    Publisher Statementrich99c.pdf: ©Cambridge University Press. Permission to deposit this article was granted by the publisher 06/01/2009
    RefereedYes
    StatusPublished
    ID Code11384

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