Design participation through the internet: a case study
Reference:
Richens, P. and Trinder, M., 1999. Design participation through the internet: a case study. arq: Architectural Research Quarterly, 3 (4), pp. 361-375.
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Official URL:
http://dx.doi.org/10.1017/S1359135500002256
Abstract
Cambridge University and Microsoft are planning a shared computer research and teaching laboratory on a green-field site to the west of the city. The clients wished to use internet based communication between themselves and their architects, including email, a web site and virtual reality. We explain how this is to be achieved, and describe experiences during the first half of a two-year project. Particularly successful has been the use of games software (QuakeII) for 3D presentation of the emerging building design.
Details
| Item Type | Articles |
| Creators | Richens, P.and Trinder, M. |
| DOI | 10.1017/S1359135500002256 |
| Departments | Faculty of Engineering & Design > Architecture & Civil Engineering |
| Publisher Statement | rich99c.pdf: ©Cambridge University Press. Permission to deposit this article was granted by the publisher 06/01/2009 |
| Refereed | Yes |
| Status | Published |
| ID Code | 11384 |
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