Fast implementation of cel-based animation
Reference:
Qi, M., Li, M. and Willis, P., 2008. Fast implementation of cel-based animation. In: Proceedings of the 2008 International Conference on Advanced Infocomm Technology, ICAIT '08. Association for Computing Machinery (ACM).
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Official URL:
http://dx.doi.org/10.1145/1509315.1509443
Abstract
The computational Grid is a promising platform for the deployment of large-scale scientific and engineering application. This paper presents a Quasi-3D (almost true 3D) animation system using either 2D geometric shapes or raster images (cels) as input primitives. Rendering high-quality computer images requires intensive computation, and therefore a large amount of time. To speed up the rendering process, a Grid environment has been constructed with Globus and Condor in which a large number of animation frames can be rendered simultaneously using disparate Grid resources. The results show that the rendering performance has been highly improved using the Grid environment.
Details
| Item Type | Book Sections |
| Creators | Qi, M., Li, M. and Willis, P. |
| DOI | 10.1145/1509315.1509443 |
| Departments | Faculty of Science > Computer Science |
| Status | Published |
| ID Code | 19115 |
| Additional Information | 2008 International Conference on Advanced Infocomm Technology, ICAIT '08. 29-31 July 2008. Shenzhen, China. |
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