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Fast implementation of cel-based animation


Reference:

Qi, M., Li, M. and Willis, P., 2008. Fast implementation of cel-based animation. In: Proceedings of the 2008 International Conference on Advanced Infocomm Technology, ICAIT '08. Association for Computing Machinery (ACM).

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Official URL:

http://dx.doi.org/10.1145/1509315.1509443

Abstract

The computational Grid is a promising platform for the deployment of large-scale scientific and engineering application. This paper presents a Quasi-3D (almost true 3D) animation system using either 2D geometric shapes or raster images (cels) as input primitives. Rendering high-quality computer images requires intensive computation, and therefore a large amount of time. To speed up the rendering process, a Grid environment has been constructed with Globus and Condor in which a large number of animation frames can be rendered simultaneously using disparate Grid resources. The results show that the rendering performance has been highly improved using the Grid environment.

Details

Item Type Book Sections
CreatorsQi, M., Li, M. and Willis, P.
DOI10.1145/1509315.1509443
DepartmentsFaculty of Science > Computer Science
StatusPublished
ID Code19115
Additional Information2008 International Conference on Advanced Infocomm Technology, ICAIT '08. 29-31 July 2008. Shenzhen, China.

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