A scanline method for solid model display
Reference:
Patel, M. and Hubbold, R. J., 1987. A scanline method for solid model display. Computer Graphics Forum, 6 (2), pp. 141-151.
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Abstract
The modelling of solid objects is becoming increasingly important in the application of computer graphics to a wide variety of problems, such as CAD/CAM, simulation, and molecular modelling. A variety of methods for rendering solid objects exists, including Z-Buffer, Scanline and Ray Tracing. This paper is concerned with a scanline method for the production of still images of complex objects. The implementation of a scanline algorithm is discussed, in conjunction with a consideration of its performance in relation to the z-buffer method. Many scanline methods cater only for a restricted class of primitives, such as polygons or spheres, whereas this implementation is a general purpose scanline algorithm capable of being extended to handle a variety of primitives. The primitives currently available are polygons, spheres, spheres swept along straight-line trajectories, and cylinders. Polygonal models of cubes, cones and cylinders are also available. The approach is capable of dealing with ``positive'' and ``negative'' volumes, allowing objects with holes to be modelled and displayed. It has further been extended to cater for the inclusion of transparent objects into a scene, and consequently allows the modelling of coloured ``glass'' objects.
Details
| Item Type | Articles | ||||
| Creators | Patel, M.and Hubbold, R. J. | ||||
| Related URLs |
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| Uncontrolled Keywords | solid model rendering, scanline method | ||||
| Research Centres | UKOLN | ||||
| Refereed | Yes | ||||
| Status | Published | ||||
| ID Code | 21488 | ||||
| Additional Information | Awarded best paper |
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