Palmer, F., Fatah gen Schieck, A. and O'Neill, E., 2010. Bluetooth enabled performative interactions in public spaces. In: Designing for Performative Interactions in Public Spaces (UbiComp 2010), 2010-09-26 - 2010-09-29, Copenhagen.
Mobile phones have become ubiquitous communication tools and are often highly personal, enabling novel means of interacting with others when negotiating public spaces. These features, together with the partially embodied nature of Bluetooth, mean that mobile phone based Bluetooth provides unique affordances with which users can interact with one another. This paper summarises some of our research into users’ active Bluetooth use, their Bluetooth naming and interactions with publicly visible Bluetooth visualizations, exploring how people appropriate the medium in performing interactions in differing contexts.
|Item Type ||Conference or Workshop Items (Paper)|
|Creators||Palmer, F., Fatah gen Schieck, A. and O'Neill, E.|
|Uncontrolled Keywords||bluetooth, digital identity, performative interactions, urban encounters|
|Departments||Faculty of Science > Computer Science|
|Additional Information||W02 - Designing for Performative Interactions in Public Spaces (Julie Rico, Giulio Jacucci, Stuart Reeves, Lone Koefoed Hansen, Stephen Brewster): This workshop seeks to explore performative aspects of ubiquitous and mobile technology when used in public settings. Based on the idea that interactions with technology conducted in public places may be understood in a ‘performative’ sense, this workshop seeks to examine the variety of technologies that support performative interactions; these can range from explicit performances by actors through to implicit ‘performances’ that are part of everyday actions. This broad topics includes such technologies as public or large displays, tangible systems, and mobile interfaces as they are used in various public settings such as outdoor urban settings, museums, galleries and exploratoria, and other mobile settings. This workshop will address these technologies by looking at user experience, spectator and performer roles, and the social acceptability of human performance in public spaces.|
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