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Identifying vulnerability markers for pathological internet use and pathological video-game playing within an educational context


Reference:

Hinvest, N. and Brosnan, M., 2012. Identifying vulnerability markers for pathological internet use and pathological video-game playing within an educational context. Journal of Educational Computing Research, 46 (4), pp. 357-376.

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Official URL:

http://dx.doi.org/10.2190/EC.46.4.c

Abstract

Information Communication Technology (ICT) is established within the education systems of most of the industrialized world, across the curriculum and across all ages. Learners, especially younger cohorts, are highly motivated to use ICT within their learning due to their familiarity with technology. However, before integrating any technology into students' learning experience, educators must ask themselves what are the expected outcomes of using such technology? Educators must also be aware that there exists a minority of individuals who are vulnerable to developing addictions toward various technologies and that usage of technology within the classroom may exacerbate this addiction. This article reviews the literature investigating the efficacy of using technology within the classroom. It also provides a review of research investigating addiction to technology with a special focus on vulnerability markers, so that those who are vulnerable can be identified. Finally, the article makes some recommendations to educators who wish to incorporate ICT within their classes.

Details

Item Type Articles
CreatorsHinvest, N.and Brosnan, M.
DOI10.2190/EC.46.4.c
DepartmentsFaculty of Humanities & Social Sciences > Psychology
RefereedYes
StatusPublished
ID Code27106

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