Research

Designing affective animations with children as design partners using role-playing


Reference:

Girard, S. and Johnson, H., 2011. Designing affective animations with children as design partners using role-playing. In: IHM'11 - 23rd Conference Francophone sur l'Interaction Homme-Machine - 23rd French Speaking Conference on Human-Computer Interaction, IHM'11. New York: Association for Computing Machinery (ACM). (ACM International Conference Proceeding Series)

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Official URL:

http://dx.doi.org/10.1145/2044354.2044386

Abstract

This paper describes a user-centred participatory-design method, novel to the domain of interaction design of affective components for learning, for gathering user requirements from children. The method was considered to be suitable and appealing for children in terms of participating in design, and led to the definition of a sample of digital animations that portray a set of emotional states. The method's main novelty lies in the use of real actors as design partners to express affect, and includes comic strips in the data gathered. This method is believed of value for future design of affective components in educational context by, and for, children.

Details

Item Type Book Sections
CreatorsGirard, S.and Johnson, H.
DOI10.1145/2044354.2044386
DepartmentsFaculty of Science > Computer Science
StatusPublished
ID Code27768
Additional Information23rd Conference Francophone sur l'Interaction Homme-Machine, IHM'11 - 23rd French Speaking Conference on Human-Computer Interaction, IHM'11. 24-27 October 2011. Sophia Antipolis, France.

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