Research

Children playing branded video games : the impact of interactivity on product placement effectiveness


Reference:

Hang, H. and Auty, S., 2011. Children playing branded video games : the impact of interactivity on product placement effectiveness. Journal of Consumer Psychology, 21 (1), pp. 65-72.

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Official URL:

http://dx.doi.org.ezp1.bath.ac.uk/10.1016/j.jcps.2010.09.004

Abstract

This study extends product placement research by testing the impact of interactivity on product placement effectiveness. The results suggest that when children cannot interact with the placements in video games, perceptual fluency is the underlying mechanism leading to positive affect. Therefore, the effects are only evident in a stimulus-based choice where the same stimulus is provided as a cue. However, when children have the opportunity to interact with the placements in video games, they may be influenced by conceptual fluency. Thus, placements are still effective in a memory-based choice where no stimulus is provided as a cue.

Details

Item Type Articles
CreatorsHang, H.and Auty, S.
DOI10.1016/j.jcps.2010.09.004
DepartmentsSchool of Management
RefereedYes
StatusPublished
ID Code29244

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