Research

A modular physics methodology for games


Reference:

Schanda, F., 2012. A modular physics methodology for games. Thesis (Doctor of Philosophy (PhD)). University of Bath.

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    Abstract

    Currently, games with rich environments allowing a wide range of possible interactions and supporting a large number of physical simulations make use of a large number of scripts and bespoke physical simulations, adapted to fit the needs of the game. This thesis proposes a methodology that can be used to tie together various different physical simulations, both off-the-shelf and bespoke, such as rigid body physics, electrical and magnetic simulations to give something greater than the sum of the individual parts. We present a notation for designing the overall physical simulation and a means for the different parts to interact. Experiments using an implementation of the methodology containing electricity, rigid body simulation, magnetics (including electro-magnetics), buoyancy and sound show that it is possible to model everyday objects such an electric motor or a doorbell. These object work ‘as expected’, without the need for special scripts and new, originally unexpected, interactions are possible without further modification of the experiment setup.

    Details

    Item Type Thesis (Doctor of Philosophy (PhD))
    CreatorsSchanda, F.
    Uncontrolled Keywordscomputer games, physics, virtual reality, simulation
    DepartmentsFaculty of Science > Computer Science
    Publisher StatementUnivBath_PhD_2012_F_Schanda.pdf: © The Author
    StatusUnpublished
    ID Code31763

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