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Skill acquisition through program-level imitation in a real-time domain


Reference:

Wood, M. A. and Bryson, J. J., 2007. Skill acquisition through program-level imitation in a real-time domain. IEEE Transactions on Systems Man and Cybernetics Part B-Cybernetics, 37 (2), pp. 272-285.

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Official URL:

http://dx.doi.org/10.1109/tsmcb.2006.886948

Abstract

This paper presents an imitation learning system capable of learning tasks in a complex dynamic real-time environment. In this paper, we argue that social learning should be thought of as a special case of general skill learning, and that the biases it presents to the skill learning problem radically simplify learning for species with sufficient innate predisposition to harness this power. We decompose skill learning into four subproblems, then show how a modification of Roy's CELL system can address all these problems simultaneously. Our system is demonstrated working in the domain of a real-time virtual-reality game, Unreal Tournament.

Details

Item Type Articles
CreatorsWood, M. A.and Bryson, J. J.
DOI10.1109/tsmcb.2006.886948
DepartmentsFaculty of Science > Computer Science
RefereedYes
StatusPublished
ID Code5267
Additional InformationID number: ISI:000245109300003

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