Research

Behavioural facial animation using motion graphs and mind maps


Reference:

Serra, J., Orvalho, V. and Cosker, D., 2016. Behavioural facial animation using motion graphs and mind maps. In: 9th International Conference on Motion in Games, MIG 2016, 2016-10-10 - 2016-10-12. New York, U. S. A.: Association for Computing Machinery, Inc, pp. 161-166.

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    Official URL:

    http://dx.doi.org/10.1145/2994258.2994270

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    Abstract

    We present a new behavioural animation method that combines motion graphs for synthesis of animation and mind maps as behaviour controllers for the choice of motions, significantly reducing the cost of animating secondary characters. Motion graphs are created for each facial region from the analysis of a motion database, while synthesis occurs by minimizing the path distance that connects automatically chosen nodes. A Mind map is a hierarchical graph built on top of the motion graphs, where the user visually chooses how a stimulus affects the character's mood, which in turn will trigger motion synthesis. Different personality traits add more emotional complexity to the chosen reactions. Combining behaviour simulation and procedural animation leads to more emphatic and autonomous characters that react differently in each interaction, shifting the task of animating a character to one of defining its behaviour.

    Details

    Item Type Conference or Workshop Items (UNSPECIFIED)
    CreatorsSerra, J., Orvalho, V. and Cosker, D.
    DOI10.1145/2994258.2994270
    Related URLs
    URLURL Type
    http://www.scopus.com/inward/record.url?scp=84994807318&partnerID=8YFLogxKUNSPECIFIED
    Uncontrolled Keywordsbehavioural simulation,facial animation,procedural generation
    DepartmentsFaculty of Science > Computer Science
    Research CentresEPSRC Centre for Doctoral Training in Statistical Mathematics (SAMBa)
    StatusPublished
    ID Code53375

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