Research

The Behavior oriented design of an unreal tournament character


Reference:

Partington, S. J. and Bryson, J. J., 2005. The Behavior oriented design of an unreal tournament character. In: Panayiotopoulos, T., Gratch, J., Aylett, R., Ballin, D., Olivier, P. and Rist, T., eds. The Fifth International Working Conference on Intelligent Virtual Agents. Vol. 3661. Springer, pp. 466-477. (Lecture Notes in Artificial Intelligence)

Related documents:

This repository does not currently have the full-text of this item.
You may be able to access a copy if URLs are provided below.

Abstract

This paper presents a case study for using a relatively recently developed methodology, Behavior Oriented Design, to develop an Intelligent Virtual Agent (IVA). Our usability study was conducted in Unreal Tournament using the game Capture The Flag. The final agent displays reasonably competent behavior: she is able to pursue multiple goals simultaneously and produce well-ordered behavior.

Details

Item Type Book Sections
CreatorsPartington, S. J.and Bryson, J. J.
EditorsPanayiotopoulos, T., Gratch, J., Aylett, R., Ballin, D., Olivier, P. and Rist, T.
DepartmentsFaculty of Science > Computer Science
StatusPublished
ID Code5383
Additional InformationID number: ISI:000232267200039

Export

Actions (login required)

View Item