The Behavior oriented design of an unreal tournament character
Partington, S. J. and Bryson, J. J., 2005. The Behavior oriented design of an unreal tournament character. Springer, pp. 466-477. (Lecture Notes in Artificial Intelligence)
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This paper presents a case study for using a relatively recently developed methodology, Behavior Oriented Design, to develop an Intelligent Virtual Agent (IVA). Our usability study was conducted in Unreal Tournament using the game Capture The Flag. The final agent displays reasonably competent behavior: she is able to pursue multiple goals simultaneously and produce well-ordered behavior.
|Item Type||Conference or Workshop Items (UNSPECIFIED)|
|Creators||Partington, S. J.and Bryson, J. J.|
|Editors||Panayiotopoulos, T., Gratch, J., Aylett, R., Ballin, D., Olivier, P. and Rist, T.|
|Departments||Faculty of Science > Computer Science|
|Additional Information||ID number: ISI:000232267200039|
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