The Behavior oriented design of an unreal tournament character


Partington, S. J. and Bryson, J. J., 2005. The Behavior oriented design of an unreal tournament character. Springer, pp. 466-477. (Lecture Notes in Artificial Intelligence)

Related documents:

This repository does not currently have the full-text of this item.
You may be able to access a copy if URLs are provided below.


This paper presents a case study for using a relatively recently developed methodology, Behavior Oriented Design, to develop an Intelligent Virtual Agent (IVA). Our usability study was conducted in Unreal Tournament using the game Capture The Flag. The final agent displays reasonably competent behavior: she is able to pursue multiple goals simultaneously and produce well-ordered behavior.


Item Type Conference or Workshop Items (UNSPECIFIED)
CreatorsPartington, S. J.and Bryson, J. J.
EditorsPanayiotopoulos, T., Gratch, J., Aylett, R., Ballin, D., Olivier, P. and Rist, T.
DepartmentsFaculty of Science > Computer Science
ID Code5383
Additional InformationID number: ISI:000232267200039


Actions (login required)

View Item