Patterning reconfigurable narrative: Interactive cinema as architectural elevation within 3D interactive digital environments
Sussner, J., Thomas, M. and Richens, P., 2006. Patterning reconfigurable narrative: Interactive cinema as architectural elevation within 3D interactive digital environments. Digital Creativity, 17 (4), pp. 243-256.
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This paper addresses the process of patterning reconfigurable video narrative by architectural theory, through a case-study of practice-based research on the interactive small-screen movie Gormenghast Explore. It focuses on the topography of cinematic narrative as architectural construction, refashioning Kevin Lynch?s urban categories and Christian Norberg-Schulz?s concept of place as design ontology. This architectural framework provides an effective representation for both navigable narrative content and 3D interface.
|Creators||Sussner, J., Thomas, M. and Richens, P.|
|Uncontrolled Keywords||3d navigable narrative, design ontology, cinematics for broadband, reconfigurable video, interactive narrativity, promenade architecturale, architectural montage|
|Departments||Faculty of Engineering & Design > Architecture & Civil Engineering|
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