Patterning reconfigurable narrative: Interactive cinema as architectural elevation within 3D interactive digital environments
Reference:
Sussner, J., Thomas, M. and Richens, P., 2006. Patterning reconfigurable narrative: Interactive cinema as architectural elevation within 3D interactive digital environments. Digital Creativity, 17 (4), pp. 243-256.
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Official URL:
http://dx.doi.org/10.1080/14626260601074243
Abstract
This paper addresses the process of patterning reconfigurable video narrative by architectural theory, through a case-study of practice-based research on the interactive small-screen movie Gormenghast Explore. It focuses on the topography of cinematic narrative as architectural construction, refashioning Kevin Lynch?s urban categories and Christian Norberg-Schulz?s concept of place as design ontology. This architectural framework provides an effective representation for both navigable narrative content and 3D interface.
Details
| Item Type | Articles |
| Creators | Sussner, J., Thomas, M. and Richens, P. |
| DOI | 10.1080/14626260601074243 |
| Uncontrolled Keywords | 3d navigable narrative, design ontology, cinematics for broadband, reconfigurable video, interactive narrativity, promenade architecturale, architectural montage |
| Departments | Faculty of Engineering & Design > Architecture & Civil Engineering |
| Refereed | Yes |
| Status | Published |
| ID Code | 545 |
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