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Patterning reconfigurable narrative: Interactive cinema as architectural elevation within 3D interactive digital environments


Reference:

Sussner, J., Thomas, M. and Richens, P., 2006. Patterning reconfigurable narrative: Interactive cinema as architectural elevation within 3D interactive digital environments. Digital Creativity, 17 (4), pp. 243-256.

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Official URL:

http://dx.doi.org/10.1080/14626260601074243

Abstract

This paper addresses the process of patterning reconfigurable video narrative by architectural theory, through a case-study of practice-based research on the interactive small-screen movie Gormenghast Explore. It focuses on the topography of cinematic narrative as architectural construction, refashioning Kevin Lynch?s urban categories and Christian Norberg-Schulz?s concept of place as design ontology. This architectural framework provides an effective representation for both navigable narrative content and 3D interface.

Details

Item Type Articles
CreatorsSussner, J., Thomas, M. and Richens, P.
DOI10.1080/14626260601074243
Uncontrolled Keywords3d navigable narrative, design ontology, cinematics for broadband, reconfigurable video, interactive narrativity, promenade architecturale, architectural montage
DepartmentsFaculty of Engineering & Design > Architecture & Civil Engineering
RefereedYes
StatusPublished
ID Code545

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