Research

Responsive Action-Based Video Synthesis


Reference:

Ilisescu, C., Kanaci, A., Romagnoli, M., Campbell, N. D. F. and Brostow, G.J., 2017. Forthcoming. Responsive Action-Based Video Synthesis. In: ACM SIGCHI Conference on Human Factors in Computing Systems (CHI 2017), 2017-05-06 - 2017-05-11, Colorado Convention Center.

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    Abstract

    We propose technology to enable a new medium of expression, where video elements can be looped, merged, and triggered, interactively. Like audio, video is easy to sample from the real world but hard to segment into clean reusable elements. Reusing a video clip means non-linear editing and compositing with novel footage. The new context dictates how carefully a clip must be prepared, so our end-to-end approach enables previewing and easy iteration. We convert static-camera videos into loopable sequences, synthesizing them in response to simple end-user requests. This is hard because a) users want essentially semantic-level control over the synthesized video content, and b) automatic loop-finding is brittle and leaves users limited opportunity to work through problems. We propose a human-in-the-loop system where adding effort gives the user progressively more creative control. Artists help us evaluate how our trigger interfaces can be used for authoring of videos and video-performances.

    Details

    Item Type Conference or Workshop Items (Paper)
    CreatorsIlisescu, C., Kanaci, A., Romagnoli, M., Campbell, N. D. F. and Brostow, G.J.
    DepartmentsFaculty of Science > Computer Science
    Research CentresEPSRC Centre for Doctoral Training in Statistical Mathematics (SAMBa)
    Publisher Statementchi17_actionVideo.pdf: © ACM, 2017. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version is forthcoming (link to be advised)
    RefereedYes
    StatusIn Press
    ID Code54608

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