Design participation through the internet


Richens, P. N., Trinder, M. and Nagashima, M., 2001. Design participation through the internet. Journal of Architecture and Building Science, 116 (1481), pp. 353-358.

Related documents:

This repository does not currently have the full-text of this item.
You may be able to access a copy if URLs are provided below.


Cambridge University and Microsoft are planning a shared computer research and teaching laboratory on a green-field site to the west of the city. The clients wished to use internet based communication between themselves and their architects, including email, a web site and virtual reality. We explain how this is to be achieved, and describe experiences during the first half of a two-year project. Particularly successful has been the use of games software (Quake II) for 3D presentation of the emerging building design.


Item Type Articles
CreatorsRichens, P. N., Trinder, M. and Nagashima, M.
DepartmentsFaculty of Engineering & Design > Architecture & Civil Engineering
ID Code761


Actions (login required)

View Item