Design participation through the internet
Reference:
Richens, P. N., Trinder, M. and Nagashima, M., 2001. Design participation through the internet. Journal of Architecture and Building Science, 116 (1481), pp. 353-358.
Related documents:
This repository does not currently have the full-text of this item.You may be able to access a copy if URLs are provided below.
Abstract
Cambridge University and Microsoft are planning a shared computer research and teaching laboratory on a green-field site to the west of the city. The clients wished to use internet based communication between themselves and their architects, including email, a web site and virtual reality. We explain how this is to be achieved, and describe experiences during the first half of a two-year project. Particularly successful has been the use of games software (Quake II) for 3D presentation of the emerging building design.
Details
| Item Type | Articles |
| Creators | Richens, P. N., Trinder, M. and Nagashima, M. |
| Departments | Faculty of Engineering & Design > Architecture & Civil Engineering |
| Refereed | Yes |
| Status | Published |
| ID Code | 761 |
Export
Actions (login required)
| View Item |
