Research

Designing mobile technologies to support co-present collaboration


Reference:

Cole, H. and Stanton, D., 2003. Designing mobile technologies to support co-present collaboration. Personal and Ubiquitous Computing, 7 (6), pp. 365-371.

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Official URL:

http://dx.doi.org/10.1007/s00779-003-0249-4

Abstract

Mobile technologies offer new opportunities for childrens educational activities in that they can be used across different locations and times. Naturally, some instances of mobile technology use will necessitate, or be enhanced by, the sharing of information. Social interaction is important for sharing ideas, constructing and shaping understanding and fundamental for educational development. However the physical size of mobile technologies presents interesting challenges when designing for collaborative activities. When designing mobile technologies the importance of collaborative tasks has often been overlooked. The replacement of low-tech artefacts with digital devices, for supporting multiple users, can inhibit the shareability of information. We present three projects where mobile technologies have been used as part of a larger mixed reality experience. Novel technologies were used to support childrens collaborative activities in storytelling, an adventure game and during an outdoor field trip. Interaction with mobile devices within each project is reviewed and the authors highlight important considerations for their design and use across multiple contexts.

Details

Item Type Articles
CreatorsCole, H.and Stanton, D.
DOI10.1007/s00779-003-0249-4
DepartmentsFaculty of Humanities & Social Sciences > Psychology
RefereedYes
StatusPublished
ID Code9552

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